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Xiaopang3333 (November 30, 1999 at 12:00 am)
13.000 euro is nothing for a game or movie company who constantly relies on motion capturing
GRmindfreak (November 30, 1999 at 12:00 am)
It will all depends on the price. I just checked REALVIZ Movimento and the product is sold at 13000 Euros. If this technology will be at the same range, then it is dead already!!!!!!
Mustafa4u (November 30, 1999 at 12:00 am)
how do you scan cloths?
motakay (November 30, 1999 at 12:00 am)
that's not the point here idiot!
popplopdop (November 30, 1999 at 12:00 am)
All that technology and they can't stop the feet going through the floor!
popplopdop (November 30, 1999 at 12:00 am)
I don't think you watched to the end. Didn't you see the bit with the auto-generated skeletal rig? Guess what you can do with one of those!!
bitcloud1 (November 30, 1999 at 12:00 am)
you couldn't know less if you tried
DarkProject (November 30, 1999 at 12:00 am)
You cyant use it to alter the cgi, f.e., you cant recreate the hulk beceause this methed is a direct change to cgi, while using the old fashion method, you can add a "skin" the the captured motion.
jmumford05 (November 30, 1999 at 12:00 am)
Mocap is used for a lot more than just animation. In some such cases, a kinesthetic understanding of the person's natural movement is what is needed, not a perfect image. How a person moves, not what it looks like. Sensorless motion capture data is ideal in these cases because mocap sensors can be cumbersome, distracting, and can inhibit natural movements - take dancing for example. If one wanted to get data for natural dance movements, no sensors is far superior to sensors (believe me, I know.)
tardesnegras (November 30, 1999 at 12:00 am)
imagine making a full movie in this technoogly? becuase it is in 3-d in captured in all angles you can "play" director...or a porno??? |